You’ve been dreaming for years of the future gaming world, your imagination is always bringing new ideas and it is because we are all dreamers that virtual can come true!
Great companies are working on it, for instance, Silicon Image with its 60GHz WirelessHD chipset, a standard to provide a wireless and high-definition A/V connection for applications designed to be streamed to a display at a wired-level quality of display; Exvision, a start-up spun out from the University of Tokyo. Among the many projects in their portfolio is a gesture recognition chipset and software system optimized for the NVIDIA GPU. Their gesture system is “designed to run on a single high speed CMOS Sensor”; or the newcomer, Oculus Rift VR, a revolution in the virtual reality recently purchased 2 billion dollars by Faceboook – Bug-Tracker had the chance to see it at the GDC 2013.
“The Rift is highly anticipated by the gaming community, and there’s a lot of interest from developers in building for this platform,” said Zuckerberg. “We’re going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.” That means that, despite any fears that Facebook might somehow run this project into the ground, it sounds like Facebook will be pretty hands-off on anything besides funding. Zuckerberg knows that these guys need their space if they’re going to create the best high-tech headset possible.
Moreover, none can deny the usages for VR beyond fully immersive gaming. Zuckerberg cites the possibility of “enjoying a court-side seat at a game, studying in a classroom of students and teachers all over the world, or consulting with a doctor face-to-face–just by putting on goggles in your home.” When you think about the long-term potential for VR and the Rift, should it take off, cool video games seem like a baby step towards an adulthood in a virtually interconnected world.
The video games industry has known a great recession during the last 3 years and with over 15 years of expertise in new technologies, Bug-Tracker could adapt itself to this competitive sector in constant motion. We followed up the mobile era in order to accompany all of your multimedia projects and to guarantee the impeccable quality of your products.
Check out the mobile gamer of 2014 by CLICKING on the picture beside!
Bug-Tracker is attending the GDC 2014 starting from today and the Game Connection 2014 starting after tomorrow until Friday March 21st in order to have the opportunity to meet and deal with you. We chose those events because they are becoming increasingly important and innovative each year.
GDC is the world’s largest and longest-running professionals-only game industry event. It will take place at the Moscone Convention Center in San Francisco, California.
Game Connection America gathers key players from the game industry to help them do business together, connect, share and socialize in a lively environment. It takes place in San Francisco at the Sir Francis Drake Hotel.
Come visit us!
Extreme Reality, a stunning example of innovative gaming at the GDC and Game Connection
It is the only company to provide full-body, software-based, motion analysis and control to any computing device or operating system via a standard camera
The Game Marketing Summit is in the place
The 9th annual GMS will take on April 23rd, also in San Francisco, and it is based essentially based on « GamEvolution » and its « Changing Landscape ». If you aware of ever-evolving world of interactive games or if you want to be more, we suggest you to attend this event because it is right place to be!
As everyone knows, the two famous video games console constructors, Sony and Microsoft, had a big appointment not to be missed for the last Christmas with the launch of the Playstation 4 and the Xbox One. Without any doubt, the first battle has been won by the Japanese firm with around 4.2 million sales against 3 million for the American.
Only one winner
For the first time, we have an unanimous winner and its success – as well as the one of Microsoft – has never been seen before in such a short time! At this time, Sony is still leading with around 6 million sales and this can be explained with a price difference of 100 euros and, also because the Japanese counts many more countries where its console is present (57 today).
What’s next in a changing market?
Nevertheless, the industry changed a lot and if the “coregamers” bought the new consoles massively, will it be true for the rest of the consumers? Not that sure… Taking account of the new tendencies in this extremely competitive market, their success can be slowed down by the mobile devices boom.